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Gemcraft labyrinth swarm
Gemcraft labyrinth swarm









that part makes sense, but when I use the formula to calculate the summon multiplier, it doesn't match up?!?!\r\nI had Killed= 3419, Summoned= 1741.but in the calculations the multiplier kept coming out as 1.45, not 1.66? I'm glad it was higher.but don't understand why it's so inaccurate on this map? I mean, that's over 12% error.rather unacceptable.\r\ncan u offer any insight ifju? u did supply me with the miracle formula after all haha I had Killed= 3419, Summoned= 1741.but in the calculations the multiplier kept coming out as 1.45, not 1.66? I'm glad it was higher.but don't understand why it's so inaccurate on this map? I mean, that's over 12% error.rather unacceptable.Ĭan u offer any insight ifju? u did supply me with the miracle formula after all haha alright, I ran into a hiccup.the formula has worked most times, but with these numbers: Field base= 2320, Battle setting= 6.52, Battle amulets= 4.05, Summoning Multiplier= 1.66 and Total XP= 101695. that part makes sense, but when I use the formula to calculate the summon multiplier, it doesn't match up?!?! besides, I've already maxxed out all the pylons with 50 multipliers :D but that is a cool chart man, thanx for the tip! :)Īlright, I ran into a hiccup.the formula has worked most times, but with these numbers: Field base= 2320, Battle setting= 6.52, Battle amulets= 4.05, Summoning Multiplier= 1.66 and Total XP= 101695. unless it's a pylon level, it's impossible for me to get my summons one less than my kills. besides, I've already maxxed out all the pylons with 50 multipliers but that is a cool chart man, thanx for the tip! yeah but with the formula up top I can just count the monsters already on the map then solve for the number of summons I need for any multiplier using the reverse of that formula: ((Map Count + Summoned)/Map Count)^.53\r\nbecause I'm non-premium so I can't just stop the match when I get a certain number of kills.

gemcraft labyrinth swarm

That comes out to an average of 213 monsters per wave (true number is 212.1).Yeah but with the formula up top I can just count the monsters already on the map then solve for the number of summons I need for any multiplier using the reverse of that formula: ((Map Count + Summoned)/Map Count)^.53īecause I'm non-premium so I can't just stop the match when I get a certain number of kills. L9 offers 18 waves, with an additional 15 you have 33 waves with which to summon on so you end up with 7000 monsters.

gemcraft labyrinth swarm

Similarly, raising the number of monsters by 20% will reduce mana gained from each by 17%, raising numbers by 50% will decrease mana gain by 33%. Each wave gives a set amount of mana which is split evenly among the monsters in the wave, so doubling the number of monsters in a wave will **halve** the amount of mana each monster gives, making summoning less profitable (or may even make it a loss). Think carefully when you pick how many more monsters you use (normal, +20%, +50%, or double).

gemcraft labyrinth swarm

With Random, you’re at the mercy of a randomly generated set of waves which can either help with the challenge or make it even more difficult. I’ve done the E8 challenge (also 7k kills) with Armored only, albeit with the +20 waves setting offered by Premium, though it could be done fairly easily with just +15 waves. In fact, Premium makes all the challenges much easier.Īrmored only is certainly viable and you know you won’t be stuck with a ton of Swarm waves (which although do get a lot of kills, as pointed out by others, they are never worth summoning on). > Without premium the 7k kills amulets is decidendly the most difficult that you can acomplish.











Gemcraft labyrinth swarm